2011年6月27日月曜日

Seven Storm

We all know Storm Draw: Draw 3 then discard 2...

And Strong Draw: Draw 3 then discard 2... as Bleu!


And Vulcan Arms: A blue/Green.... Draw 3 then discard 2... Costs more, but allows you to power up your spirits after its summoned.


Whilst these guys dont exactly gives you any advantage of any sort, they all allow you to get a better and more balanced hand, much like The Burning Canyon does.

1 Storm Draw, 3 Strong Draw, and 3 Vulcan Arms all together has been called "Seven Storm", an engine that can be used by either green or blue, allowing you get a very balanced and reliable engine and draw force for your deck.

These 3 cards allows Blue/Green decks to be the most reliable build around.

Compare this to the other draw powers the other colors have:

Purple: Spirits that draw 1 when summoned

Red: Too many to count.

Yellow: Farseer Pentan, Helen(summon, DRAW 3 >.>)


White: Classically no draw power(Although there has been talk going around about splashing some red to play Revive Draw


Clearly the most consistent deck out there ought to be Blue/Green, no?

They have boss monsters in the form of Jungle Emperor Coyo and that supid broken X rare that blows up to 15 cards off the opponents deck every attack(oh. Which one? err... the only one with Green deduction symbols.)

Core boost like no tommorow thanks to green.


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